Enemy AI Design in Tom Clancy’s The Division (Part 1 of 2) | AI and Games

in 2016 Tom Clancy’s the division brought players together in the war-torn streets of Manhattan fighting against a variety of enemy factions as well as one another Ubisoft RPG shooter carries a diverse range of enemies to keep players on their toes but unlike other games covered on the show to date the division needs to deal with the practical issues of being an online cooperative game and how to manage all sorts of AI systems for thousands of players across the world I’m Tommy Thompson and welcome to AI in games a series on research and applications of artificial […]

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